Honkai: Star Rail, like many other games such as another popular game from HoYoVerse, Genshin Impact, features a weapon system, which in this case is called Light Cones. However, unlike Genshin Impact's weapon system, there are no specific weapon types in Honkai: Star Rail that characters are restricted to. Every character can equip Light Cones to enhance their combat capabilities. Additionally, when characters with matching Paths equip a Light Cone, they can activate the Light Cone's passive ability.
While any character in Honkai: Star Rail can equip Light Cones, some have a signature Light Cone that complements their unique abilities and Path. These signature Light Cones often feature artwork specific to the character, and provide the best alignment with their combat style.
How Do Light Cones Work in Honkai: Star Rail
It's worth noting that Light Cones in Honkai: Star Rail don't have the appearance of traditional weapons. Rather, they resemble cards that can be equipped to characters. Despite their unique appearance, they function similarly to the weapon system in Genshin Impact, particularly in terms of the ascension system used to enhance their strength. All Light Cones in Honkai: Star Rail come with ATK, HP, and DEF values, as opposed to just ATK and a secondary stat in Genshin Impact.
When ascended, the values of these stats increase, but the passive ability remains unaffected. Light Cones can be ascended up to Level 80, and players can use the Superimposing feature to strengthen the passive ability. This feature involves using duplicates of the same Light Cone to improve it, much like the refinement system in Genshin Impact.
How To Obtain Light Cones in Honkai: Star Rail
In Honkai: Star Rail, the method of acquiring Light Cones has undergone slight changes in each CBT update. However, in the most recent CBT, players have access to a variety of methods for obtaining Light Cones. The primary method is through the Gacha system, known as Warp in Honkai: Star Rail. Generally, players can acquire 3-star and 4-star Light Cones from any banner, with a guaranteed 4-star Light Cone or character every 10 pulls. While 5-star Light Cones cannot be obtained from Limited Character Banners, there are also Light Limited Cone Banners available for players to guarantee a 5-star Light Cone once the pity limit is reached. This system is also very similar to the pity and banner system in Genshin Impact.
In addition to the Warp Gacha system, Honkai: Star Rail offers other methods for players to acquire Light Cones. One of these methods is through various shops. Players can obtain a 5-star Light Cone in the Warp Exchange Store, while 4-star Light Cones are available in other shops such as the Starlight Exchange Shop (similar to Genshin Impact's Starglitter Exchange) and also Battle Pass exclusive light cones. Moreover, players can obtain 4-star Light Cones through the Weekly Boss System, quests, and limited-time events. Currently, there is a web event ongoing until May 24, 2023 (UTC+8) where players can obtain the 4-star Light Cone "Make the World Clamor" along with some 4-star relics. It is expected that there will be more events in the future for players to obtain exclusive weapons.
All Available Light Cones In Honkai: Star Rail
As of the end of the final CBT, Honkai: Star Rail has a total of 56 weapons that are divided into 3-star, 4-star, and 5-star options, and are categorized into 7 distinct paths: The Abundance, The Destruction, The Erudition, The Harmony, The Hunt, The Nihility, and The Preservation. Most weapons of the same path tend to share the same base stats within the same rarity. Here is a list of all the weapons sorted alphabetically by rarity:
The following list and stats are based on information from the final CBT and are subject to change upon the game's launch.
5-Star Light Cones
Name | Path | Passive Stat (R1) | Base ATK (Level 80) | Base HP (Level 80) | Base DEF (Level 80) |
---|---|---|---|---|---|
Before Dawn | The Erudition | Increases the wearer's CRIT DMG by 32%. Increases the wearer's Skill and Ultimate DMG by 20%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%. | 635 | 1058 | 396 |
Cruising in The Stellar Sea | The Hunt | Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an additional 8%. When the wearer defeats an enemy, increase their ATK by 20% for 3 turn(s). | 582 | 1058 | 463 |
In The Name of the World | The Nihility | Increases the wearer's DMG to debuffed enemies by 20%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 20%, and ATK increases by 20%. | 582 | 1058 | 463 |
In the Night | The Hunt | Increases the wearer's CRIT Rate by 12%. While the wearer is in battle, for every 10 SPD that exceeds 100, increase the wearer's Basic ATK and Skill DMG by 6%, and increase the CRIT DMG of their Ultimate by 8%. This effect can stack up to 8 time(s). | 582 | 1058 | 463 |
Moment of Victory | The Preservation | Increases the wearer's DEF by 24% and Effect Hit Rate by 20%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24% until the end of the wearer's turn. | 476 | 1058 | 595 |
Night on the Milky Way | The Erudition | For every enemy on the field, increases the wearer's ATK by 8%, up to 5 times. When an enemy is inflicted with Weakness Break, the wearer's DMG increases by 24% for 1 turn. | 582 | 1164 | 396 |
On the Fall of an Aeon | The Destruction | Whenever the wearer attacks, increase their ATK by 8% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12% for 2 turn(s). | 582 | 1164 | 396 |
Sleep Like the Dead | The Hunt | Increases the wearer's CRIT DMG by 32%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 40% for 1 turn(s). This effect can only be triggered 1 time every 3 turn(s). | 582 | 1058 | 463 |
Something Irreplaceable | The Destruction | Increases the wearer's ATK by 20%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 6% of the wearer's ATK. At the same time, the wearer's DMG increases by 20% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. | 635 | 1164 | 330 |
Texture of Memories | The Preservation | Increases the wearer's Effect RES by 8%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12%. | 529 | 1058 | 529 |
The Battle Isn't Over | The Harmony | Increases the wearer's Energy Regeneration Rate by 8% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action deals 30% more DMG for 1 turn(s). | 529 | 1164 | 463 |
Time Waits for No One | The Abundance | Increases the wearer's Max HP by 12% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 50% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn. | 476 | 1270 | 463 |
4-Star Light Cones
Name | Path | Passive Stat (R1) | Base ATK (Level 80) | Base HP (Level 80) | Base DEF (Level 80) |
---|---|---|---|---|---|
A Secret Vow | The Destruction | Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies with a higher HP percentage than the wearer. | 476 | 1058 | 264 |
Carve the Moon, Weave the Clouds | The Harmony | One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies' ATK by 10%, increase all allies' CRIT DMG by 12%, or increase all allies' Energy Regeneration Rate by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked. | 476 | 952 | 330 |
Day One of My New Life | The Preservation | Increases the wearer's DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack. | 370 | 952 | 463 |
Eyes of the Prey | The Nihility | Increases Effect Hit Rate of its wearer by 20% and increases DoT by 24%. | 476 | 952 | 330 |
Good Night and Sleep Well | The Nihility | For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT. | 476 | 952 | 330 |
Landau's Choice | The Preservation | The wearer is more likely to be attacked, but DMG taken is reduced by 16%. | 423 | 952 | 396 |
Make the World Clamor | The Erudition | The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 24%. | 476 | 846 | 396 |
Memories of the Past | The Harmony | Increases the wearer's Break Effect by 24%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn. | 423 | 952 | 396 |
Nowhere to Run | The Destruction | Increases the wearer's ATK by 20%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK. | 529 | 952 | 264 |
Only Silence Remains | The Hunt | Increases ATK of its wearer by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%. | 476 | 952 | 330 |
Planetary Rendezvous | The Harmony | After entering battle, when all allies deal the same DMG Type as the wearer, DMG dealt increases by 12%. | 423 | 1058 | 330 |
Post-Op Conversation | The Abundance | Increases Energy Regeneration Rate of its wearer by 8% and increases Outgoing Healing when they use their Ultimate by 12%. | 423 | 1058 | 330 |
Return to Darkness | The Hunt | Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 12% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack. | 529 | 846 | 330 |
Shared Feeling | The Abundance | Increases the wearer's Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies. | 370 | 1058 | 396 |
Swordplay | The Hunt | For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). The stack effect will be reset when the wearer changes targets. | 476 | 952 | 330 |
The Birth of the Self | The Erudition | Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 16%. | 476 | 952 | 330 |
The Moles Welcome You | The Destruction | For every Basic ATK, Skill, and Ultimate used by the wearer, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%. | 476 | 1058 | 264 |
The Seriousness of Breakfast | The Erudition | Increases the wearer's DMG by 12%. For every defeated enemy, the wearer's ATK increases by 4%, stacking up to 4 time(s). | 476 | 846 | 396 |
This Is Me! | The Preservation | Increases the wearer's DEF by 12%. Increases the DMG of the wearer when they use their Ultimate by 50% of the wearer's DEF. This effect only apply 1 time per enemy target. | 370 | 846 | 529 |
Today Is Another Peaceful Day | The Erudition | After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2% per point of Energy, up to 160 Energy. | 529 | 846 | 330 |
Warm Nights Won't Last | The Abundance | Increases the wearer's Max HP by 20%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP. | 370 | 1058 | 396 |
We Will Meet Again | The Nihility | After the wearer uses Basic ATK or Skill, the wearer deals 40% of ATK as additional DMG to a random enemy that is attacked by abilities. | 529 | 846 | 330 |
Woof! Walk Time! | The Destruction | Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 20%. This also applies to DoT. | 476 | 952 | 330 |
3-Star Light Cones
Name | Path | Passive Stat (R1) | Base ATK (Level 80) | Base HP (Level 80) | Base DEF (Level 80) |
---|---|---|---|---|---|
Adversarial | The Hunt | When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s). | 370 | 740 | 264 |
Amber | The Preservation | Increases the wearer's DEF by 16%. If the wearer's current HP is less than 50% of their Max HP, increases their DEF by a further 16%. | 264 | 846 | 330 |
Arrows | The Hunt | At the beginning of the battle, increases the wearer's CRIT Rate by 12% for 3 turn(s). | 317 | 846 | 264 |
Chorus | The Harmony | After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack. | 317 | 846 | 264 |
Collapsing Sky | The Destruction | Increases the wearer's Basic ATK and Skill DMG by 16%. | 370 | 846 | 198 |
Cornucopia | The Abundance | When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%. | 264 | 952 | 264 |
Darting Arrow | The Hunt | When the wearer defeats an enemy, increase ATK by 24% for 3 turn(s). | 370 | 740 | 264 |
Data Bank | The Erudition | Increases the wearer's Ultimate DMG by 24%. | 370 | 740 | 264 |
Defense | The Preservation | When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP. | 264 | 952 | 264 |
Fine Fruit | The Abundance | At the beginning of combat, immediately restores 6 Energy for all allies. | 317 | 952 | 198 |
Hidden Shadow | The Nihility | After using Skill, the wearer’s next Basic ATK deals 60% of ATK as additional DMG to the enemy target. | 317 | 846 | 264 |
Loop | The Nihility | Increases DMG dealt from its wearer to Slowed enemies by 24% | 317 | 846 | 264 |
Mediation | The Harmony | After entering battle, increases SPD of all allies by 12 for 1 turn(s). | 317 | 846 | 264 |
Meshing Cogs | The Harmony | After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn. | 317 | 846 | 264 |
Multiplication | The Abundance | After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%. | 317 | 952 | 198 |
Mutual Demise | The Destruction | If the wearer’s current HP is less than 80% of their Max HP, CRIT Rate increases by 16%. | 370 | 846 | 198 |
Passkey | The Erudition | After the wearer uses Skill, additionally regenerates 8 Energy. This effect can only be triggered 1 time per turn. | 370 | 740 | 264 |
Pioneering | The Preservation | When the wearer Breaks the enemy target’s Weakness, the wearer restores HP by 12% of their Max HP. | 264 | 952 | 264 |
Sagacity | The Erudition | When the wearer uses Ultimate, increases ATK by 24 for 2 turn(s). | 370 | 740 | 264 |
Shattered Home | The Destruction | Increases DMG dealt from its wearer to enemies above 50% of their Max HP by 20%. | 370 | 846 | 198 |
Void | The Nihility | At the beginning of battle, increases the wearer's Effect Hit Rate by 20% for 3 turn(s). | 317 | 846 | 264 |
Honkai: Star Rail is currently in development for Android, iOS, and PC, with the game being expected on April 26.